• Categories
  • Recent
  • Tags
  • Popular
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Cosmo)
  • No Skin
Collapse

Secondary qualities

Scheduled Pinned Locked Moved OSM: The game
2 Posts 2 Posters 663 Views
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Acessandro 0A Offline
    Acessandro 0A Offline
    Acessandro 0 Italian Users
    wrote on last edited by
    #1

    Hi, i have a question to ask. On the formation section the game tells you that "each player also has secondary qualities. This can help linking the player to the line tactics you use." What does this exactly mean? How do I adjust my line tactics based on secondary qualities?

    o4mu6rO 1 Reply Last reply
    0
  • o4mu6rO Offline
    o4mu6rO Offline
    o4mu6r English Users
    replied to Acessandro 0 on last edited by
    #2

    @Acessandro-0

    Players have 3 attributes (attack, defense, overall), and for each line in the formation one of these attributes is the primary determinant of the quality of the player:

    • attack for those playing as forwards,
    • overall for those used as midfielders,
    • defense for those featuring as defenders and goalkeepers

    But attackers still have an overall and defense rating, midfielders have attack and defense, defenders have attack and overall. So these are the secondary qualities mentioned.

    How this affects the line tactics: when you have forwards with respectable defense ratings, you can have them play better (they will incorporate their advantageous defensive rating stronger, presumably at the expense of some of their attack capability) by instructing them to "assist the midfield" or the defense (by "dropping deep"). If your midfielders have per saldo slightly greater defense than attack, it would make your midfield stronger to set it to "protect the defense" than to hold position. And the other way around, if they're about equal defending and attacking, the midfield alone should be stronger when staying in position. But the question #1 is: do the line tactics only serve the line they are used for, or also the line they're supposed to be reinforcing in this way?

    For the players in the defense line, it's even possible to use the attack ratings for only some of them: those on the sides (by choosing "attacking full-backs"). This may actually work the same way for the forwards too, so this is question #2: does "assist midfield" mean only your wingers are using their defensive attribute?

    Question #3 is - is there merit to excessive defense?
    Does defense only serve to cancel out the opposing attack or can it use the superfluous ability to propel the play? Question #4 is - does attack perform better when evading the defense - by having a different layout than they do (like a midfielder or forward dead center when the opponent is playing two in the respective middle), and does it work the other way around if the attacking players have more quality than their marker (so that they can specifically outplay them if they're close)?

    Question #5 is - does the flanking bonus work horizontally as well?

    1 Reply Last reply
    0

  • Login

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Recent
  • Tags
  • Popular