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  3. [Crews] What do you think about the Crews?

[Crews] What do you think about the Crews?

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  • Adilmo RochaA Adilmo Rocha

    @MenagerBL

    In summary we would have:

    1. Special leagues for battles;
    2. Missions to be completed for upgrading
    3. Prohibited transfers between members of the same group

    For item 1, I think there could be differences between teams. The G1 has to be stronger than the G3, which has to be stronger than the G5 and so on.

    Today there are cases where the G7 is equal to or higher than the G5 or where there are almost no differences between the teams ...

    I think there should be a fixed margin between each goal, such as:

    G1 = 60 Mi
    G3 = 50 Mi
    G5 = 40 Mi
    G7 = 30 Mi
    G9 = 20 Mi

    For item 2, I think that the missions can be a cool and motivating thing, but each level should provide a benefit to the group. It's the benefits that motivate more than challenges!

    Dovco_HandFD Offline
    Dovco_HandFD Offline
    Dovco_HandF
    wrote on last edited by
    #8

    @Adilmo-Rocha said in [Crews] What do you think about the Crews?:

    @MenagerBL

    In summary we would have:

    1. Special leagues for battles;
    2. Missions to be completed for upgrading
    3. Prohibited transfers between members of the same group

    For item 1, I think there could be differences between teams. The G1 has to be stronger than the G3, which has to be stronger than the G5 and so on.

    Today there are cases where the G7 is equal to or higher than the G5 or where there are almost no differences between the teams ...

    I think there should be a fixed margin between each goal, such as:

    G1 = 60 Mi
    G3 = 50 Mi
    G5 = 40 Mi
    G7 = 30 Mi
    G9 = 20 Mi

    For item 2, I think that the missions can be a cool and motivating thing, but each level should provide a benefit to the group. It's the benefits that motivate more than challenges!

    All is ok but maybe a little change, buddy:

    G1 = 120 MLN
    G3 = 90 MLN
    G5 = 55 MLN
    G7 = 35 MLN
    G9 = 20 MLN

    Larger differences between the objectives.
    We must to remember, that the transfer masters - can quickly jump every higher goal.🦅

    dovcohandf.osm@gmail.com
    "Imagination is more important than knowledge...“ Albert Einstein!

    Adilmo RochaA 1 Reply Last reply
    1
    • Dovco_HandFD Dovco_HandF

      @Adilmo-Rocha said in [Crews] What do you think about the Crews?:

      @MenagerBL

      In summary we would have:

      1. Special leagues for battles;
      2. Missions to be completed for upgrading
      3. Prohibited transfers between members of the same group

      For item 1, I think there could be differences between teams. The G1 has to be stronger than the G3, which has to be stronger than the G5 and so on.

      Today there are cases where the G7 is equal to or higher than the G5 or where there are almost no differences between the teams ...

      I think there should be a fixed margin between each goal, such as:

      G1 = 60 Mi
      G3 = 50 Mi
      G5 = 40 Mi
      G7 = 30 Mi
      G9 = 20 Mi

      For item 2, I think that the missions can be a cool and motivating thing, but each level should provide a benefit to the group. It's the benefits that motivate more than challenges!

      All is ok but maybe a little change, buddy:

      G1 = 120 MLN
      G3 = 90 MLN
      G5 = 55 MLN
      G7 = 35 MLN
      G9 = 20 MLN

      Larger differences between the objectives.
      We must to remember, that the transfer masters - can quickly jump every higher goal.🦅

      Adilmo RochaA Offline
      Adilmo RochaA Offline
      Adilmo Rocha
      wrote on last edited by
      #9

      @Dovco_HandF

      Yes, I gave just one example.

      But remember that today we have an enormous ease of selling, evolving and buying players.

      My fear is that a G1 with 120 Mi goes very fast to 240 Mi while a G9 with 20 Mi would not exceed 60 Mi ... we would create a new problem, where it would be practically impossible for the G7 and G9 to win the G1 and G3 at a turn of Second round for example!

      Looking for today, where teams with 20 Mi or 30 Mi, reach the end of the battle with 200 Mi to 300 Mi ... A team starting with 100 Mi would easily reach 500 Mi or more!

      In adversity, some give up, while others hit records. Ayrton Senna

      Dovco_HandFD 1 Reply Last reply
      1
      • MenagerBLM Offline
        MenagerBLM Offline
        MenagerBL
        wrote on last edited by
        #10

        When I wrote my post I thought that this ''new'' battles should be played with this squads and without transfers, but ok... 🙂

        OSM World Champion 2019&2020/WNT Winner 17/18
        0_1568384285062_45755.jpg

        Adilmo RochaA 1 Reply Last reply
        1
        • MenagerBLM MenagerBL

          When I wrote my post I thought that this ''new'' battles should be played with this squads and without transfers, but ok... 🙂

          Adilmo RochaA Offline
          Adilmo RochaA Offline
          Adilmo Rocha
          wrote on last edited by
          #11

          @MenagerBL

          No transfers no way! Battles need this to survive and remain a challenge to managers! 😉

          In adversity, some give up, while others hit records. Ayrton Senna

          1 Reply Last reply
          1
          • Adilmo RochaA Adilmo Rocha

            @Dovco_HandF

            Yes, I gave just one example.

            But remember that today we have an enormous ease of selling, evolving and buying players.

            My fear is that a G1 with 120 Mi goes very fast to 240 Mi while a G9 with 20 Mi would not exceed 60 Mi ... we would create a new problem, where it would be practically impossible for the G7 and G9 to win the G1 and G3 at a turn of Second round for example!

            Looking for today, where teams with 20 Mi or 30 Mi, reach the end of the battle with 200 Mi to 300 Mi ... A team starting with 100 Mi would easily reach 500 Mi or more!

            Dovco_HandFD Offline
            Dovco_HandFD Offline
            Dovco_HandF
            wrote on last edited by
            #12

            @Adilmo-Rocha
            I know. This is a normal at today in the battles that progress is often about 2000%, 3000%, maybe more!🦅

            dovcohandf.osm@gmail.com
            "Imagination is more important than knowledge...“ Albert Einstein!

            1 Reply Last reply
            0
            • Adilmo RochaA Offline
              Adilmo RochaA Offline
              Adilmo Rocha
              wrote on last edited by
              #13

              Let's see more reviews!

              No one has spoken so far of the coins, the training camps, the space now destined for groups in the new forum ...

              In adversity, some give up, while others hit records. Ayrton Senna

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              • Adilmo RochaA Offline
                Adilmo RochaA Offline
                Adilmo Rocha
                wrote on last edited by
                #14

                @Stevie-McSteveSteve said in [Crews] What do you think about the Crews?:

                @Adilmo-Rocha Personally, I think that there should be more coins. Only for me though, and I'd give my crewmates a share.

                Without logic it! We are talking about serious ideas that really make some difference to the crews.

                In adversity, some give up, while others hit records. Ayrton Senna

                1 Reply Last reply
                0
                • Adilmo RochaA Adilmo Rocha

                  This topic was opened with the intention of knowing better what each crew thinks about the dynamics of groups currently. I think today everyone is already more familiar with the new version (V3) and have had enough time to know what happened to their groups!

                  For this, it would be good for everyone to answer the following questions:

                  1. What most impacts your crew today?

                  2. What suggestions would you give to improve the "lives" of the crews within the OSM? (Please think globally and not just for your reality)

                  3. What are the main changes in terms of rules and gameplay of battles you would change (Training Camp, Scout, Transfers between members of the same group, Battlepedia, etc.)

                  Please do not use the words "unnecessary" and even make them with accusations against GB or its staff.

                  The focus here is to get as much content as possible so that it can be used in the future by GB for "possible" improvements for crews.

                  👮

                  Aldy BrahmantyoA Offline
                  Aldy BrahmantyoA Offline
                  Aldy Brahmantyo
                  Indonesian Users
                  wrote on last edited by
                  #15

                  @Adilmo-Rocha

                  I'm sorry for being late, I've just realize that I was invited to conversation group for WNT and WCC.

                  1. To be honest, V3 influenced a lot of things in my crew. Some people in my crew still have dependency with V2 and then, they decided to inactive or even, retired from playing this game. But some people still survive and we try hard to survive in this game, some people try to earn some coins from offer, the other try to buy coins regularly, include myself. We need to consider very carefully to follow each tournaments or events because we have to spend coins effectively.
                  2. How to keep survive from a crew in OSM is basically from the crew members itself. V3 is really extravagant than the previous version. Especially in battle or tournament, we need to spend too many coins if we want to have a competitive squad when it is compared with our rivals, especially at the same goal. That's why we have to spend more and more coins from scout and friendly match. From preparation day until the last matchday, we have to do it repeatedly. In my opinion, people who can buy or earn more coins will still survive because they shouldn't worry about "lack of coins". Consider and choose each tournaments or events carefully, to prevent the usage of more coins is one thing that me and my crewmates think nowadays.
                  3. As we know, training camp is one of the factor why spending coins becomes excessive. Maybe the usage of training camp can be considered for the future. 4 training camps mean we have to spend more than 150 coins just for training camp, and it is still not include the friendly match, scout, etc. Friendly match between teammates and scout are fine in my opinion. Those two things are "the art" in OSM. I also agree about transfer prohibition between teammate. We've never thought about buy or sell our player to our friend and we never taught it to our member in every single battle, except we made mistake. How to increase the squad value is "the art" in OSM, no matter which goal of club that we take. For a newbie who always get low goal in battle (G7 or G9), I've never asked my teammates to help my club's finance, I'll do it myself, and I totally agree if the rules of transfer between teammate will be changed on the next phase.

                  "A master has failed more times than a beginner has even tried."

                  Hiatus : 2020-indefinite period

                  Best Regards,
                  Aldy Brahmantyo

                  1 Reply Last reply
                  2
                  • Lucas Pereira LPL Offline
                    Lucas Pereira LPL Offline
                    Lucas Pereira LP
                    wrote on last edited by
                    #16

                    What do you think of your crew today?
                    R - What most affects my team these days is the value of coins.Coins are very expensive and we have to spend a lot. We even here from Brazil that pays in reais the coins in europe they pay in euros, ie while there They pay 10 Euros (in 1125 coins), here we pay about 30 Euros or this is very expensive for those who play battles, because in a battle, to buy a player of the scout is 15 coins, I think it should decrease the value Of the coins and even the expenses, like the scout, had to be 1 coin to each player bought and to buy league player did not charge any coin.

                    What suggestions would you give to improve the lives of the crews within the OSM?
                    R - It had to be something to avoid for members to leave groups, you get a '' good '' member, hence a '' good '' group and take your member, I think this should be well thought out to prevent Members quit groups!

                    What are the main changes in terms of rules and gameplay of battles?
                    R - The same rule of Battlepedia but I changed some things like not being able to transfer between members of the same group, that is to say if it is a penalty.

                    1 Reply Last reply
                    1
                    • Adilmo RochaA Offline
                      Adilmo RochaA Offline
                      Adilmo Rocha
                      wrote on last edited by
                      #17

                      Anybody else have anything to say? ❔

                      In adversity, some give up, while others hit records. Ayrton Senna

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