Game Updates
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borrowed the screenshot from above made by @majstor-matt
one player can't cost like creating several leagues...
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@jetont said in Game Updates:
@fc-eddie_nl Im not new in this game. My acc is 12 years old and I know this very well. The problem is that this special offers will come when you don't have money or its big difference in price and with your current moneys. The main goal for this special offers is to take us many BC's , not to help players with anything. If its not like that, why we don't get special offers in battles or leagues with bc compensation off?
Ofcourse they want your money. That's how it works for free-to-play games. They need to make money, so they come up with these kind of things. I understand it can be frustrating, but it's not going to change.
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I think the problem for many users is that recent Game Updates make the game worse. OSM was much better 6 years ago, before the boss coins were introduced. And recent updates on the transfer market (transfer workers that can occur shortly after each other and around match times) and special offers (not available anymore for 1 coin) make it worse. Together with bad staff communication and technical issues around weekend and weekday promotions this makes OSM a game that's not worth investing in anymore. I don't watch video's for coins anymore and I play in less active league with mostly beginners now. There will be a moment when I stop playing OSM entirely because of the game gets worse and worse.
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@manchester-united-afc there were no friendlies at that time. And the players trained only 1 time a day, right at the time of the match simulation. In said training the players had probabilities to progress +0, +1 or +2 rating points at the time of match simulation.
It was a totally different format than it is today. It seemed like a different game. -
@jasiuk88 said in Game Updates:
@koningco this game was never for free it was a Little bit different but when I started to plan in 2005 one slot was for free and if you wanted more you need to pay.
It was well playable without paying, not with 4 teams but 2 teams at the time without paying. I did watch some video's back then to receive season tickets, Probably that was for my second slot and maybe for extra training camps (I don't remember. Now it's all about paying and who pays more, like more training, friendly's, scout players and even buying players with more coins (which is encouraged more by the new Special Offer system). Also logging in twice per day was enough back then, now you have to be constantly online in order not to miss a transfer worker and be online around match time to avoid playing with 10 players because one suddenly got sold.
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@koningco This is what i did when 3.0 came, 4 years out of this game, but now i can realize the game is way more worse, everything i wanna do i have to pay coins. Recently they introduced a special offer that is a joke, 2K BC for one single player, I havent been robbering to spend this amount of money in a game
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Can the new reminders please be removed? I don't use them to go to the business club or play a friendly and I even get a "large squad" reminder to add a player to a transfer list while I already have 4 players on the list.
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Why has the friends list been changed? You can鈥檛 send all invites at the sametime to a league no more馃ゲ
Can this be changed back please. It鈥檚 good for competitions and creating leagues so it鈥檚 fair for everyone. @SpecialOne i don鈥檛 know who else to tag. Why has this changed please?
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@jeffro-davies said in Game Updates:
Why has the friends list been changed? You can鈥檛 send all invites at the sametime to a league no more馃ゲ
Can this be changed back please. It鈥檚 good for competitions and creating leagues so it鈥檚 fair for everyone. @SpecialOne i don鈥檛 know who else to tag. Why has this changed please?
I remember to have answered a similar question already...
This was an unfortunate downgrade on a major update on friends list that enphasizes a lot more rewards and the social side of the game.
There're no plans in short term to improve the bulk invitation, but that doesn't mean we won't ever bring it back.
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About one update I would like to thank GB. I noticed that players from transfer list are getting sold much faster. Even high value player about 95-100 overal are sold daily- every 2 Days... in past sometimes week was without any transfer out. It makes game better! Thanks!
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@jasiuk88 I noticed that as well, but only in certain leagues. So I believe that they have some servers doing beta testing for those quick sales. I really hope we will soon get some official info on this and that we will now how to join those servers. Because its much more fun to play a league like that, compared to those where I cannot sell more than 1 90+rated player in days..
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@majstor-matt fully agree that it gives more fun. Maybe it is some beta test but this update I really like!
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You guys (old school users) should know it by now
- Some of the improvements or changes are never announced for several reasons, being some of them:
- Maintain the interest of users in finding new stuff;
- A constant adjustment of criteria in order to find the best settings
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This being said, there was in fact a test being made with selling criteria, when leagues are close to the end... results were good so we made those criteria available on all servers/leagues.
- Some of the improvements or changes are never announced for several reasons, being some of them:
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@specialone So selling chances are decreased even more for 90+ skill players? If that a correct interpretation? So now the transfer market will fall dead after 1 week in steads of 2 weeks (100+ level)?
I think this is bad for user activity. Even boss coin spending on the transfer market. If managers don't have clubcash from selling players than they won't have clubcash to buy new players.
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@koningco we are playing our crew league. Teams with overall 100+ and everyday (almost) one player 90+ or about 100+ is getting sold. So you are wrong this time and @SpecialOne this is really good!
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@jasiuk88 Maybe the situation has improved, I play in less active leagues since the random transfer times (also very close to match times) and the fact that the game became even more pay-to-win. So maybe you have a better view than me about active leagues. GB should be more clear what they changed, like the maximum selling price or selling chance for high-level players or selling price later in the season.
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I have always been in favor of a balanced transfer system over the season. But just increasing the selling chance and not adjusting the free amount of coins will make the game more pay-to-win even more. Please keep this game playable for those who don't want to spent a lot of real money. Only improving the game for big spenders will in the end chase new managers and the small spenders (the largest group of players) away.