Can someone help m?
I dont find the topic with the Battlepedia rules?
Hi and welcome mate, here you go;
This document provides all the rules regarding conduct,
scorekeeping and team drawing in OSM battles during CCL. Please
make sure that you read all the terms and articles described below
if you intend to participate in CCL, as they will be the official
reference for judging right from wrong in crew battle behaviour.
If your Crew intend to play a friendly, you may follow this Rules
or agree different ones with your opponent. Keep in mind that
staff can’t monitor all friendly battles, which means that if you
don’t reach a consensus with your opponent, staff won’t assist
you. If you find that your opponent is breaking OSM rules, you
should fill in a CR and the league will be judged as a normal league
and ALL OSM rules will prevail.
The Battlepedia information contained here is for use in the official
crew competition, the CCL.
Article A: All OSM Rules must be followed at all times
All rules mentioned under the OSM Terms should be followed at
all times, with the exception of Rule 8. As Crew battles are a team
effort, a slightly broader definition of collusion in these leagues is
used, and collusion takes place when one team takes a decision
that deliberately damages one Crew in favour of another. The
limits are described in later Articles.
Article B: Collusion.
In all games between two managers of the same crew, each
manager should align 11 players and every player must be
aligned in his original position (attackers in attack, midfielders in
NB: The only exception to this is if both goalkeepers are injured/
suspended ON PREVIOUS MATCH, in which case another player
may be played in goal, as long as the other crew are notified
before the match.
a) All transfers between crew mates must happen at 1.3 times the
value of the player.
b) All transfers where a crew mate takes part must have a 7 days
interval for the same player.
Date 2nd transfer of player X – date 1st transfer of player X = 7
days. Preparation days are counted as just one day. Time of
transfer will not be taken into account, just the day.
| Bought From -| -> |-- Sold To ---| -> Restrictions
|---- CPU -----| -> |---- CPU -----| -> N/A
|---- CPU -----| -> |- Opposition -| -> N/A
|---- CPU -----| -> |- Crew Mate --| -> 7 days
|- Opposition -| -> |---- CPU -----| -> N/A
|- Opposition -| -> |- Opposition -| -> N/A
|- Opposition -| -> |- Crew Mate --| -> 7 days
|- Crew Mate --| -> |---- CPU -----| -> 7 days
|- Crew Mate --| -> |- Opposition -| -> 7 days
|- Crew Mate --| -> |- Crew Mate --| -> 7 days
c) A maximum of 3 transfers are allowed in one direction from
one single club to any other single club.
NB: This limit only applies to transfers made between crew-mates.
Any player that leaves his/her crew must rejoin it before the
end of the battle.
Any crew may choose to replace a member of its squad
anytime, given a specific penalty.
Any player that resigns a league may be replaced, in
accordance to Article C2.
3a. For the purposes of this Battlepedia, a manager who is kicked
for inactivity is treated in the same way as a manager who has
In the event that one crew concedes a battle to another, the
second will be considered victorious. The rest of the league must
then be played in accordance to the OSM Rules as any other
regular OSM league, if the participants choose to stay.
Article E: Captains.
When posting their line-up, each player must signify which of its
participating members will act as their captain. The captain is no
different to any other member of the team, except that he is
responsible for the communication of penalties.
Article F: Team Drawing.
All rounds will have random
draws for teams assigned to each crew. Those draws will be
made by senior staff and we won’t tolerate any kind of comments
about the staff manipulating draw results!
For breaching the aforementioned rules, any crew shall incur the
following point deductions to their final score.
Article A: .
Any breach to the OSM Rules is punishable through locking/
suspension of the involved accounts, and the crew involved will
automatically forfeit the battle.
Article B: .
Breaching any of the regulations directing collusion are penalized
1st and 2nd offences: -50 points each
3rd and 4th offences: -100 points each
Any subsequent offence: -200 points each
NB: Each individual offence is subject to a penalty. If two players
are played out of position or if a manager lines up a 9 man team
against a crewmate, two penalties would be correct on both
Also, if two separate transfer offences occur at once, two penalties
shall be applied.
Whenever a manager abandons his/her crew the score for his
team will be set to 0 unless the score is originally negative (in
which case the value is kept). The score for the team can be
recovered if the manager rejoins his/her crew or is replaced by a
member of the original crew before the end of the battle. If this is
not possible (manager left the crew in the last 7 days of the
season) no action will be taken.
A replacement may be called in, but the team in review will
incur a penalty of -100 points for it.
A resigning player incurs in no extra penalty; the team will
continue to be managed by the assistant manager unless a
replacement is called in accordance to
Article C2. Computer
managed teams are still treated as part of the respective crew and
the possible infringements CPU can make are also punishable.
*Calling for Punishments:
The following protocol should be adhered to when an
infringement is noticed.
Breaches of Article A (OSM Rules) should be reported via the
Report Cheating tool.
Breaches of Articles B and C (Battle Rules) should be reported to
the other crew’s captain, informing him of the nature of the
penalties, keeping Fair Play alive. If Crews don’t reach an
agreement on penalties, they should be reported, with all available
screenshots, via e-mail to the Events Manager at
firstname.lastname@example.org so he can
All infringements must be reported within 48 hours after
the breach happened, otherwise the report is invalid .
» 125 starting points per manager
» 13 extra points if team goal is reached
» 18 extra points per position above goal
» 18 penalty points per position below goal
» add points equal to 4 times the league points of each team
» add points equal to 2 times the goal difference of each team
» 100, 45 and 20 extra points to the top 3, in order
» 20, 45 and 100 penalty points to the bottom 3, in order
» 100 extra points to the cup winner, 50 to the cup finalist, plus 25
to each defeated semi-finalist
» Scores can also be affected by any of the aforementioned
For your convenience we have updated the score keeping
spreadsheet. You can download it from the following link:
Download 5v5 Crew Battle Calculation Sheet
**Everything in this batlepedia, including rules and scoring
system, is created as seen fit at the moment of its creation. It is
subject to change and can be updated in the future.
Just want to add something.
Battlepedia was a set of rules for an official event - CCL!
There was a reason why we didn't passed Battlepedia post to these new forums!
Since we moved to OSM 3.0, CCL was cancelled because major adjustments were needed and it would be a wasted effort, because we've plans to make changes on Crew world.
I know that a lot of crews still play friendlies according battlepedia, but EVERY single friendly battle should be played under rules accorded by both captains. We as staff will always analyse those leagues as normal ones, so... don't ask us to make judgements about any kind of rules violation. Friendly battles are just that, friendly competitions where friendly banter/competition should prevail.