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  2. OSM: The game
  3. OSM Game Features : Chatroom - Suggestions

OSM Game Features : Chatroom - Suggestions

Scheduled Pinned Locked Moved OSM: The game
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  • MarioRMM Offline
    MarioRMM Offline
    MarioRM
    Spanish Users
    wrote on last edited by
    #1060

    My suggestion is to enable quick substitutions, as in FIFA. It’s a bit unfair that the substitutions are “random” or based on how old or tired a player is, because no matter how tired they are, you would never send off a key player if you know they are the best and you need to win.

    1 Reply Last reply
    3
    • E Offline
      E Offline
      EGGyPotter
      wrote on last edited by
      #1061

      My suggestion is to block data analyst not because it is annoying but it will make the game more challenging

      1 Reply Last reply
      0
      • Luba23L Offline
        Luba23L Offline
        Luba23
        Spanish Users
        wrote on last edited by
        #1062

        Hello.
        I first played this game about 7 years ago, and I remember me and my friends used to love it.
        However, the illusion of the game being perfect dissapeared when we noticed the game was bassically "pay to win". It doest matter how good you are, if your rivals buy coins, its almost impossible to deal with, and makes the ability in the game useless.
        I would love to start playing again, but first I wanted some other opinions about what Im exposing here.
        I would appreciatte coments.
        Thanks.

        VascoKiprich_NLV 1 Reply Last reply
        -1
        • RainMaKeR13R Offline
          RainMaKeR13R Offline
          RainMaKeR13
          English Users
          wrote on last edited by
          #1063

          The suggestion I'm about to make is not in favour of our managers but it may help to step up to reality. The fit status of players upgrades to 100 after they recover from injuries no matter how bad they are which may not be ideal. For each injury day, the fit status will be minus 5.
          For instance, if a player has 2 days of injury time, his fit status will be 90 (-5 for every 2 days) after the recovery as it will be 70 for 6 days so we the managers can feel more about the injury damages.

          Thanks

          1 Reply Last reply
          0
          • JetonTJ Offline
            JetonTJ Offline
            JetonT
            English Users
            wrote on last edited by
            #1064

            I don't know if it's only me having hard time to complete offers for boss coins or it's general issue. Completing offers for BC has been literally impossible for me. In my previous account I used to complete offers in the 'Fyber' and 'ironsource' sponsors so I could keep playing this game. Ironsource is gone and offers of 'Fyber' are literally impossible to be completed unless you take those with 'pay' option. Not everyone can afford paying for BC as 1000 BC have cost of 10$. Speaking for myself I would need at least 3000 BC or 30$ in a month to play in my competitions. With much respect but paying 30$ every month for a game like OSM for me is a lot...

            I don't know what exactly the admins can do about this but I believe this is pushing many managers to quit.

            1 Reply Last reply
            0
            • Luba23L Luba23

              Hello.
              I first played this game about 7 years ago, and I remember me and my friends used to love it.
              However, the illusion of the game being perfect dissapeared when we noticed the game was bassically "pay to win". It doest matter how good you are, if your rivals buy coins, its almost impossible to deal with, and makes the ability in the game useless.
              I would love to start playing again, but first I wanted some other opinions about what Im exposing here.
              I would appreciatte coments.
              Thanks.

              VascoKiprich_NLV Offline
              VascoKiprich_NLV Offline
              VascoKiprich_NL
              Dutch Users
              wrote on last edited by
              #1065

              @Luba23

              I was actually going to make a reply about this ... so I might as well answer to you.

              I am currently in one league only, it started a week ago or so.
              Some teams that are sub-top, already have 50 million player value average. A 120 score attacker and a 124 midfielder in their team as well.

              I get that the company wants to make money, butt are you not making enough already?

              This game is no longer about skills, it is all about how much money you would want to invest in BC's, in order to train faster and even simply buy players with over 100+ scores, where you actually do not even have the money for.

              Yes, I know, I can set up a league with all this crap turned off, but that is not the point.
              I simply just randomly want to enter a league and stand a chance of actually performing decent, without having to lose against sh!tty managers that have too much money in their pockets.
              This game should be fun, congrats. You succeeded in taking the fun totally out of it.

              This will be my last league ever. Can't be arsed any longer. Sad to see how people need to feed their huge ego's by winning a league, by spending 50 euro's to cheat. Because that is all it is, legal cheating ...

              What a laugh this has become.

              1 Reply Last reply
              0
              • FudelhasF Offline
                FudelhasF Offline
                Fudelhas
                English Users
                wrote on last edited by
                #1066

                The ability to see, in clan battle menus, each member's total point contribution to the battle they're participating in, would be an interesting addition. Hard to keep track of each member's battle performance when you got a large clan with more than two active battles. We have been considering excel files 😆

                1 Reply Last reply
                0
                • andangwsA Offline
                  andangwsA Offline
                  andangws
                  Indonesian Users
                  wrote on last edited by
                  #1067

                  Hello there,

                  Osm is a great football manager game actually, but i found missing something basic, e.g

                  1. Substitution set up
                    Osm use random substitution way and it is so ridiculous how we as manager have no authority to set. Rather than random, osm can give "if" feature for subs. E.g. if entering minutes 80, we sub in player A to replace player B, if we conceded 2 goal we sub in ... etc. It would be a better things

                  2. Penalty shot out set up
                    It is another random thing that should be under manager arrangement, simply put feature to list kiçkers, done.

                  3. Not many formation can be played
                    Since osm specify players, it hard to swap formation during league. E.g. to play 451 or 4231 we need LMF and RMF which is so hard to get on transfermarket, and we cant play another formation since LMF and RMF won't fit anywhere on other formation. Less flexible and no fun.

                  4. Unfair Points calculation
                    When we lose we loss 750 pts, if we win we get only 200, and it doesnt count if we against training camp, it should be any rewards against camp, it took skills.

                  5. Dead notification
                    I dunno if it only me, but i get less notification from osm nowdays especially for sold players.

                  Anyway guys, follow me on OSM King youtube channel, i develop new tactics regularly.

                  A 1 Reply Last reply
                  1
                  • andangwsA andangws

                    Hello there,

                    Osm is a great football manager game actually, but i found missing something basic, e.g

                    1. Substitution set up
                      Osm use random substitution way and it is so ridiculous how we as manager have no authority to set. Rather than random, osm can give "if" feature for subs. E.g. if entering minutes 80, we sub in player A to replace player B, if we conceded 2 goal we sub in ... etc. It would be a better things

                    2. Penalty shot out set up
                      It is another random thing that should be under manager arrangement, simply put feature to list kiçkers, done.

                    3. Not many formation can be played
                      Since osm specify players, it hard to swap formation during league. E.g. to play 451 or 4231 we need LMF and RMF which is so hard to get on transfermarket, and we cant play another formation since LMF and RMF won't fit anywhere on other formation. Less flexible and no fun.

                    4. Unfair Points calculation
                      When we lose we loss 750 pts, if we win we get only 200, and it doesnt count if we against training camp, it should be any rewards against camp, it took skills.

                    5. Dead notification
                      I dunno if it only me, but i get less notification from osm nowdays especially for sold players.

                    Anyway guys, follow me on OSM King youtube channel, i develop new tactics regularly.

                    A Offline
                    A Offline
                    acaciadelft_NL
                    Dutch Users
                    wrote on last edited by
                    #1068

                    @andangws said in OSM Game Features : Chatroom - Suggestions:

                    Unfair Points calculation
                    When we lose we loss 750 pts, if we win we get only 200, and it doesnt count if we against training camp, it should be any rewards against camp, it took skills.

                    This is absolutely true! I played away against Benfica(objective 1), I'm managing Vizela(objective 14). He went on a training camp, I didn't. The match ended 1-1. I lost about a thousand points: draw against a less experienced manager..... 😒

                    1 Reply Last reply
                    0
                    • M Offline
                      M Offline
                      manuelvataman16
                      wrote on last edited by
                      #1069

                      Hey everyone! I'm new here and I want to share some important information about team overall (OVR) calculation in the game. Contrary to popular belief, the team OVR is not simply the average of all your players' ratings. It's actually calculated based on four categories: goalkeeper, defense, midfield, and attacking, with each accounting for 25% of the overall score.

                      This means that the goalkeeper alone contributes 25% to your team's overall rating. Knowing this, you might want to consider using formations like 4231 or 451, where the striker and the goalkeeper together make up 50% of your team's overall rating. However, these formations are better suited for playing against weaker teams. If you already have a strong team, they may not be the best choice.

                      These formations are more effective when playing with a lower-table team and you're looking to develop players for a 433b formation with wing play. It seems like everyone is opting for the 433b with wing play for some reason!

                      A 1 Reply Last reply
                      0
                      • M manuelvataman16

                        Hey everyone! I'm new here and I want to share some important information about team overall (OVR) calculation in the game. Contrary to popular belief, the team OVR is not simply the average of all your players' ratings. It's actually calculated based on four categories: goalkeeper, defense, midfield, and attacking, with each accounting for 25% of the overall score.

                        This means that the goalkeeper alone contributes 25% to your team's overall rating. Knowing this, you might want to consider using formations like 4231 or 451, where the striker and the goalkeeper together make up 50% of your team's overall rating. However, these formations are better suited for playing against weaker teams. If you already have a strong team, they may not be the best choice.

                        These formations are more effective when playing with a lower-table team and you're looking to develop players for a 433b formation with wing play. It seems like everyone is opting for the 433b with wing play for some reason!

                        A Offline
                        A Offline
                        acaciadelft_NL
                        Dutch Users
                        wrote on last edited by
                        #1070

                        @manuelvataman16 said in OSM Game Features : Chatroom - Suggestions:

                        Contrary to popular belief, the team OVR is not simply the average of all your players' ratings. It's actually calculated based on four categories: goalkeeper, defense, midfield, and attacking, with each accounting for 25% of the overall score.

                        Do you have proof that it's calculated like this?

                        1 Reply Last reply
                        0
                        • O Offline
                          O Offline
                          Oro687
                          wrote on last edited by
                          #1071

                          hola! alguien me indica como ingresar al foro de Osm en español?

                          FeelStrikeXF 1 Reply Last reply
                          0
                          • O Oro687

                            hola! alguien me indica como ingresar al foro de Osm en español?

                            FeelStrikeXF Offline
                            FeelStrikeXF Offline
                            FeelStrikeX
                            Portuguese Users
                            wrote on last edited by
                            #1072

                            @Oro687

                            You have to go to "Groups" here in the forum and then go to "language-es"

                            c6683a97-ec4d-4ff9-8ed0-4614adffc050-image.png

                            Event is when there is no event
                            Mod.-Os Templários / Ex-Mod.-Champions OSM
                            YouTube - www.youtube.com/@feelstrikex

                            1 Reply Last reply
                            0
                            • O Offline
                              O Offline
                              Oro687
                              wrote on last edited by
                              #1073

                              hello! Could you tell me why I can't see advertisements in OSM, this way I can't add coins or train my players. I tried deleting temporary files from my browser, but nothing happens. Thank you.

                              FeelStrikeXF 1 Reply Last reply
                              0
                              • O Oro687

                                hello! Could you tell me why I can't see advertisements in OSM, this way I can't add coins or train my players. I tried deleting temporary files from my browser, but nothing happens. Thank you.

                                FeelStrikeXF Offline
                                FeelStrikeXF Offline
                                FeelStrikeX
                                Portuguese Users
                                wrote on last edited by
                                #1074

                                @Oro687 I don't know anything about that

                                Event is when there is no event
                                Mod.-Os Templários / Ex-Mod.-Champions OSM
                                YouTube - www.youtube.com/@feelstrikex

                                1 Reply Last reply
                                0
                                • LirindL Offline
                                  LirindL Offline
                                  Lirind
                                  wrote on last edited by Lirind
                                  #1075

                                  The current approach regarding the Red card situation in OSM necessitates reevaluation to enhance its realism. The existing framework presents an unrealistic outcome, as there is a 99% probability of losing the match following such an event. This reality is highly problematic and warrants attention. So if you get a red card, everything goes in the bin...

                                  Screenshot_20241109_230628_Samsung Internet.jpg

                                  "Peace cannot be kept by force; it can only be achieved by understanding" - Albert Einstein | "There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle” - Albert Einstein | "Learning by making mistakes and not duplicating them is what life is about." - Lindsay Fox | "Everyone makes mistakes in life, but that doesn’t mean they have to pay for them for the rest of their life."

                                  1 Reply Last reply
                                  1
                                  • LirindL Offline
                                    LirindL Offline
                                    Lirind
                                    wrote on last edited by
                                    #1076

                                    The issue surrounding the red card is incredibly frustrating. When a player receives a red card, it significantly alters the dynamics of the game, often leading to a subpar performance from the entire team. My team (1B) faced off against an opponent (80K) and the match ended in a draw due to the impact of the red card. This outcome feels unrealistic.

                                    "Peace cannot be kept by force; it can only be achieved by understanding" - Albert Einstein | "There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle” - Albert Einstein | "Learning by making mistakes and not duplicating them is what life is about." - Lindsay Fox | "Everyone makes mistakes in life, but that doesn’t mean they have to pay for them for the rest of their life."

                                    1 Reply Last reply
                                    0
                                    • Mastermind XIM Offline
                                      Mastermind XIM Offline
                                      Mastermind XI
                                      Portuguese Users
                                      wrote on last edited by Mastermind XI
                                      #1077

                                      Hello everyone,

                                      I am here with 2 little suggestions, the tactics in this game is good but I wanted to give a little suggestion maybe to help improve it,

                                      1. My suggestion is why not do a function where we can give instructions to specific players, for example, stay back while attacking or something like that, a bit like in fifa or FC, i don't know if that works in a simulation game like OSM

                                      2. my second suggestion is, why not put an option to change our style of play or formation if we are losing for example the manager chooses if he/she is losing, the team switches to more attacking style of play, or if he/she is winning, the team defend more, then the manager have more control on how his team should play during the match

                                      Thanks for reading my suggestion, I hope it is a good one, cheers

                                      Patience is key, step by step we will achieve success

                                      1 Reply Last reply
                                      0
                                      • LirindL Offline
                                        LirindL Offline
                                        Lirind
                                        wrote on last edited by
                                        #1078

                                        The situation regarding the Red card on OSM is quite intriguing...

                                        Screenshot_20250108_113720_Samsung Internet.jpg

                                        "Peace cannot be kept by force; it can only be achieved by understanding" - Albert Einstein | "There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle” - Albert Einstein | "Learning by making mistakes and not duplicating them is what life is about." - Lindsay Fox | "Everyone makes mistakes in life, but that doesn’t mean they have to pay for them for the rest of their life."

                                        1 Reply Last reply
                                        1
                                        • SpecialOneS Offline
                                          SpecialOneS Offline
                                          SpecialOne
                                          wrote on last edited by
                                          #1079

                                          I've experienced this myself, but there're still matches where I can win after get a red card, so this doesn't seem to be a bug, but more of a 'random' situation

                                          I've forwarded it for devvers to take a look and see if this can be tuned up a bit to 'balance' it

                                          "Success is not final, failure is not fatal: it is the courage to continue that counts." --Winston Churchill

                                          LirindL 1 Reply Last reply
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