OSM Game Features : Chatroom - Suggestions



  • Hey everyone , I want to share something that has concerned me for some time its about mobile battles , the boss coins we earn for reaching the objective or even being higher than our objective its to low in the best case we will earn 5 or something with 3000+ manager points in my opininion its very low , okay the league is very short only 10 matchdays but also these leagues are very tough and I think OSM should make some adjustments on this, and award the managers more for this.



  • Hey everybody. I don't know if someone already had suggested it. On previous version of OSM there was possibility to hire more than one doctor for an extra salary of course. And this was better than on this new version. 'Cos we could treat more than one injured player at the same time in comparison with current version, where we can treat only one player. I have a suggestion to bring back opportunity to hire more than one doctor. Thanks.



  • @noni211 You're right, they're giving every battle less and less boss coins. 👍🏻



  • @adhurim-dakajj

    I think everyone should express that same feeling in here.

    Accomplishing your goal, winning the title and the battle to receive the same amount of boss coins you spend in a couple of friendly matches is really, really poor, IMO.

    OSM please update this!
    :{../name}:



  • Hi there. I have a couple of suggestions, mostly regarding the new crew battles system.

    1. (This one has nothing to do with crew) I've been playing this game since 2009. I bealive there is a lot of people who share my opinion that spme sort of name change option should be introduced. Maybe not allow people to change their name on a daily basis but set like a 6 months timer between every name change or maybe get the option to pay your name change with boss coins. Most of us would like to change out manager name, and some of us who started playing via Facebook have our personal information as our username.

    2. As a crew leader i would like to have some sort of statistical information about players performance in battles. Now I have to keep track of it myself and it is very timeconsuming. I would like to see a section with data on my teammates in the form of battlepoints per battle (with objective taken in considerstion) or a tabble with the average manager points won in a battle, and also i would like to be able to track it in specific time frames (for example every month, or every 3 months) and after that it all refreshes and starts over. It would be very helpfull in the matter of tracking crews progress.

    3. Rewards from battles. Battles are currently beeing played only for prestige. If it stays this way it will die out. There is a need for introducing some sort of reward system for wining battles. For example when player win a battle every one of those 5 players gets 100 (or so) coins.

    4. Crew leaderboard. Crew leaderboard is nice, but boring. I would like some kind of competition between crews, maybe like a league system. For example every league has 16 crews. They battle each other. Top 3 go to the higher league, bottom 3 go to the lower league. Something like the Nations leage in the real life. It will be necessary to bring something new to this battle system or people will get bored with it.

    5. Last, but not least. Max number of players in a crew is 24 and it drives me crazy. 4 players are always mad because they cant play. Why not make it 25 players per crew and allow everyone to play. In the end, everyone who enters the crew come here to play battles. Than those 4 spots are more of a problem than a postitive.

    There is more, but these five things are my top concerns and I hope I will get some kind of feedback. Thank you very much. 🙂



  • There is a lot to be done to improve this game.



  • @ivanandal said in OSM Game Features : Chatroom - Suggestions:

    Hi there. I have a couple of suggestions, mostly regarding the new crew battles system.

    1. [...]

    2. As a crew leader i would like to have some sort of statistical information about players performance in battles. Now I have to keep track of it myself and it is very timeconsuming. I would like to see a section with data on my teammates in the form of battlepoints per battle (with objective taken in considerstion) or a tabble with the average manager points won in a battle, and also i would like to be able to track it in specific time frames (for example every month, or every 3 months) and after that it all refreshes and starts over. It would be very helpfull in the matter of tracking crews progress.

    3. [...]

    4. [...]

    5. Last, but not least. Max number of players in a crew is 24 and it drives me crazy. 4 players are always mad because they cant play. Why not make it 25 players per crew and allow everyone to play. In the end, everyone who enters the crew come here to play battles. Than those 4 spots are more of a problem than a postitive.

    Those are great aspects which you've pointed out, especially the second one is something that I would instantly welcome. If GB was able to implement this into the game, it would definitely help every single crew that cares about excellent performances.



  • @ivanandal some nice suggestions there, I would mostly like 3 and 4 of your suggestion, hope they can add them soon.



  • suggestion:
    so that when the timer of the next match turns into "game in progress" it is no longer possible to change formation.
    it would be like in reality when formations are communicated



  • Improve the press room. It used to be great back in the day when we had the newspaper.Much realistic. The press room looks really bad.


  • English Moderator

    @erentxun Said in Matches:

    Hi, this game would be perfect if the duration during one match to another is no so long



  • I'm not sure if this is the right place...but I have a suggestion for Match Experience on iOS.
    Before the match starts we can see the opponent's lineup, just the 11 players who will play, but we have no idea what's the opponent's formation...
    For us who play crew battles it's very important to know...It's hard to explain why, but trust me it's a whole different experience while we watch the match if we know the formation...we kinda know what to expect... 😄
    Would be nice if u could do somehing about that... 🙂



  • A suggestion for updating would be to change to make random transfers.



  • I have a suggestion to bring back psychologist to the game. Especially in fixed squad leagues (like nostalgia leagues) players, who are not involved in matches are demoralized too early. It affects team results in bad way. I think opportunity hiring a psychologist will help to bring back players morale.


  • English Moderator

    Posted by @marco2009000

    @marco2009000 said in Ranking:

    I have a question/ suggestion, why the ranking its only for the most points made on a slot ? and not the overall ? like i have a total of 60k points of coash, and only say my points of ranking its 16k (my best coash points on slot 3).. maybe should be a overwall ..thats my opinion. (btw , dont know if any1 already talk about this)



  • @sabit-mamedov i tottally agree with you on that


  • English Moderator

    @sabit-mamedov psychologist never has left the building, it's working on the background all those time.


  • English Moderator

    Posted by @opson1

    @opson1 said in Can't we monetize OSM?:

    I have observed that many managers are not so active, maybe due to busy schedules or some other reasons. I also don't find it so convenient coming in every few hours to check if there's anything new in my squad or league.
    But I'm sure OSM will be more interesting and will draw more,and active, managers in, if the games are monetized.

    There should be monetary reward for well-performing managers. This will make the games more competitive.



  • @king_jamiu_10
    The lessons of failure are better and faster learnt from the successful ones who themselves have failed in several ways before they succeeded! --Opson1.


  • English Moderator

    @opson1 said in OSM Game Features : Chatroom - Suggestions:

    @king_jamiu_10
    The lessons of failure are better and faster learnt from the successful ones who themselves have failed in several ways before they succeeded! --Opson1.

    Nevertheless , Osm is a highly competitive game ( as was very correctly mentioned already ) and no manager is obligated to share any personal experience or wisdom about it. Whatever we may find on the forums concerning advices & tips around the game is to be considered as a friendly and kind gesture from volunteering fellow managers to whom we are obliged.
    SuperNova 8 . _