OSM Game Features : Chatroom - Suggestions
-
Hello everyone. I stayed and thought about how OSM could be even more fun. I came to the idea that if you can implement a visualization of the virtual matches, to see highlights and goals would be incredible. I look forward to this moment.
#OSM2020
-
@LeoMessi1O That would mean implementing a completely new game engine which is very hard to do as far as i know, but yeah, it would've been awesome!
-
I have 3 suggestions for new weekend events, I also told AlyssaGB these suggestions as well:
- Face value price event: All Players in the Transfer List (excluding players that were put on the Transfer list by managers in your league) and players from the Scout are on the transfer list at their face value. For example, an 87 overall Lautaro Martinez is on the transfer list at 15.2 million, his player value.
- Faster and extreme training progression weekend: The 4-hour training event and the extreme training progression are a combination and are on the same weekend. Since this is such a huge bonus, this promotion could only happen 4-6 times a year.
- Cheaper Scout event: Players from the Scout will cost 5 boss coins instead of 15 boss coins. (In the future, this cheaper scout event could also maybe be a combination with the faster scout event. Once again, this combination event could only happen 4-6 times a year because it would be such a huge bonus.)
-
Hello everyone, I'm new to this game, and I see the league I have been put in has managers who have been playing this game for a long time and have many teams.
I don't think this is fair, as there is still very little about this game that I understand, like tactics, refs, transfers, finances, crews, etc..
In this situation, the experience managers have an unfair advantage over beginners and vice versa, beginners are sacrificed to experienced players.
Please consider correcting this in future. Thoughts? Regards.
-
Why not give extra points for the player of the year?
-
Damn this topic is dead right now, no regular response or possible or not from a mod response to my suggestion 2 weeks ago on new WEEKEND EVENTS of all things, pretty disappointing since it is regarding new weekend events isn't it?... Also, the other two posters in the last two weeks have gotten no response...
Anyways I also have a new suggestion regarding crews, if we can eventually be able to see how long someone has been in a crew, especially the crew we are in. As a new captain and manager in a crew, this can help decide if you should get rid of a manager with no or little battle points, it may be based on how willing the manager was to join battles or if they just joined.
-
Hey thanks for replying.
When the computer makes a bid and I want a higher price, I move the fader more to the right. But EVERY time again, the club withdraw. I want to see, that they make another bid or just say, no sorry we stick to our first bid..... and so on.... But a bit of real negotiations/talks there would be nice!Substitutes: Well, if your behind you can choose to go to a more attacking formation from minute X and make some changes. Or if you are in front. You can change player x and y.
Now they change even if your winning or losing. (I agree if a player is realy tired, he may be substituted). Just a bit more options for the substitutes (I hope you understand me here )Thanks,
Bye! -
I join this thought. It would be an excellent idea to have more information within the crews. It would also be interesting to know the quantity of battles played in the crew, and historically too, also the information of each battle for each player, number of goals scored for and against, etc. I have more ideas, but I just wanted to join @uchenna-a.
-
I think it would be interesting for a next update, the introduction of morale, morale of the players, the board and the fans. Morale with the players would come as an example, how often you rate such a player, and morale would influence his performance in the game.
-
Players already have morale though.
About the fans and the board's morale: the fans' morale could affect the tickets income and home factor bonus, but how could the board's morale affect a manager? Manager points? That'd result in the same as we already have - and I can't see any other way of making it meaningful. -
I didn't know about player morale, is it possible to get a sense of what a player's morale looks like, or is it hidden?
-
@DMFArranhado98 Yes I agree
-
Yup, you can check it out as @Suvven said.
If you wanna know how it works, it's not as simple as that.
It'll go up if your team wins, but its decrease is more complex: lined up forwards' morale will go down if they fail to score in a match; defenders and goalies' morale can stay the same if they manage to get a clean sheet - despite the draw -; and lined up players' morale decrease less than benched players' ones - whose morale decrease at a slower rate and than reserves'. -
@SUPERNOVA-8
It seems to me the game, the real teams, goals and the transfer market is simpler.
I would like you to join me -
Own goals -
@DMFArranhado98 Yes good idea, but the only problem I maybe see happening is that people may get mad if like their player concedes two own goals in a game and they lose because of their own goals people will start to complain and think it is rigged. Or people will get mad and frustrated that they lose 1-0 because of an own goal, could even happen in a cup game and it can be even more frustrating. Even though these scenarios that I listed above happen in real life, I don't know if people will accept these scenarios listed above happening in OSM. If people do accept that these scenarios and more can happen in OSM and it won't feel rigged to them, then own goals would be fine in OSM.
-
I already get mad at my players being sent off and even if I lose without red cards, but after dominating the opponent - not to mention last minute goals. However, as OSM isn't rigged and each coin is two-sided, I also laugh my ass off when I got myself on the lucky side. I think the same would happen with own goals.