OSM Game Features : Chatroom - Suggestions
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I think it would be interesting for a next update, the introduction of morale, morale of the players, the board and the fans. Morale with the players would come as an example, how often you rate such a player, and morale would influence his performance in the game.
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Players already have morale though.
About the fans and the board's morale: the fans' morale could affect the tickets income and home factor bonus, but how could the board's morale affect a manager? Manager points? That'd result in the same as we already have - and I can't see any other way of making it meaningful. -
I didn't know about player morale, is it possible to get a sense of what a player's morale looks like, or is it hidden?
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@DMFArranhado98 Yes I agree
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Yup, you can check it out as @Suvven said.
If you wanna know how it works, it's not as simple as that.
It'll go up if your team wins, but its decrease is more complex: lined up forwards' morale will go down if they fail to score in a match; defenders and goalies' morale can stay the same if they manage to get a clean sheet - despite the draw -; and lined up players' morale decrease less than benched players' ones - whose morale decrease at a slower rate and than reserves'. -
@SUPERNOVA-8
It seems to me the game, the real teams, goals and the transfer market is simpler.
I would like you to join me -
Own goals -
@DMFArranhado98 Yes good idea, but the only problem I maybe see happening is that people may get mad if like their player concedes two own goals in a game and they lose because of their own goals people will start to complain and think it is rigged. Or people will get mad and frustrated that they lose 1-0 because of an own goal, could even happen in a cup game and it can be even more frustrating. Even though these scenarios that I listed above happen in real life, I don't know if people will accept these scenarios listed above happening in OSM. If people do accept that these scenarios and more can happen in OSM and it won't feel rigged to them, then own goals would be fine in OSM.
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I already get mad at my players being sent off and even if I lose without red cards, but after dominating the opponent - not to mention last minute goals. However, as OSM isn't rigged and each coin is two-sided, I also laugh my ass off when I got myself on the lucky side. I think the same would happen with own goals.
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@DMFArranhado98 Yeah but I have heard and seen people get mad and feel like this game is rigged and have even expressed it here on the forum, an example of this was in the "the engine is broken" topic in osm: the game. I expressed my feelings there, but it was a while ago and personally I don't think OSM is rigged anymore, but many people have thought this way.
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- Automatic completion when the process has ended for training, stadium development, lawyers, doctors (without having to click finish again).
- Direct selection of specialist players in the starting line-up (and there are special markings on selected players, for example captain).
- History of the last position in the tournament, eg semifinal or group phase.
- Comment on the cause of the penalty and who the opposing player committed the violation and received a yellow or red card.
Thank you.
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- Direct selection of specialist players in the starting line-up (and there are special markings on selected players, for example captain).
Wouldn't this mess up the system if one of those marked player was sold?
- History of the last position in the tournament, eg semifinal or group phase.
Such as the already existing Trophy Cabinet?
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RE : Wouldn't this mess up the system if one of those marked player was sold?
the current system too, I only hope for a sign for specialist players and changes made on the page starting line up, in similar games this can be applied.
RE : Such as the already existing Trophy Cabinet?
there only displays club information and trophy symbols, does not give the last achievements of the club achieved in the tournament, such as losing in the semifinals or quarterfinals or group stages.
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@Suvven Maybe some rank-based matchmaking would help?
I also have a suggestion/request.
In our group rank battles we've been getting opponents from all around the world which resulted in a problem- we get out game simulations very early. I.e. when we usually play games in leagues between 8PM and 10PM some of our ranked battles are around 4PM. Many of us work, so that is quite frustrating. Maybe you could add a "prefered simulation time period" or something like that. For example, you would pick 9PM-10PM time period and you'd find opponents with same time period. This way everyone will have their lineups and tactics set etc. To avoid any draw fixing there can be some limit, or maybe automatically eliminate the opponent from last battle in draw for the next one. That's just my idea based on game experience and observations, i guess there are more groups with similar problem -
What if you just set up things before your job schedule?
On my busier days with classes, I'll set things, like, twenty hours before its due time, as I rather set it up on my desktop - which I can only access on the following hours to the time of matches on busier days... -
Can we please have options for notifications? Like a list of which ones to turn on and off? For example Iād like to keep notifications for timers, scout and stadium etc but Iām sick of league invites when I have no accounts free and PMs just sending hello or in a different language
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@SUPERNOVA-8 So do you know if my weekend event suggestions from 23 days ago will be possible or not? What do you think about them?
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Often on the homepage/dashboard it says there is a special offer on the transfer list, but there is nothing there, is this a bug?
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