OSM Game Features : Chatroom - Suggestions
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Gamebasics BV is a company - so they need monetisation. Don't act so surprised that the game is P2W.
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@DMFArranhado98 Is your response to me or @KevinEvo96 or @NikoAlinRO?
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@DMFArranhado98 I don't consider it P2W, the game already has microtransactions, sponsors and advertising. Plus there is already an option to buy players without money but with bosscoins, and if somebody wants to pay 5 euros to buy a player then that is their problem.
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And it will continue to be that way. GB will keep charging as long as there are managers willing to pay for those microtransactions.
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Hello guys,
I was wondering why there is a different icon when my player is training on my mobile (Android) compard to desktop.
I do find the training icon on android easier to see wheter my player is in training or not.
Would be nice if this could be implemented from android to desktop as well. -
On the web version, there's no blue cone, but the player number gets a training orange vest. Check it for yourself.
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Forum Mods, what is the point of having this topic open when no one gets a response from you guys if suggestions will possibly happen? People put in hard work to come up with these suggestions, but get no response on whether they will be implemented to OSM? The sad thing is that a few months ago this chatroom used to be active every day, with forum mods actively addressing people's suggestions, now it feels like it is pointless to suggest new things when there is practically no chance you will get a response from a forum mod or get your suggestion passed on to Gambasics. It feels like: what is the point of suggesting when you are practically going to go unheard? Why have a suggestions chatroom when the suggestions are going to go unheard and answered? It is like suggesting new ideas for your job workplace but your manager just keeps ignoring them.
Please Forum Mods, be more active here like you were in the past because it feels like these suggestions go through one ear and go out the other without being recognized or addressed at all
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Did the tactics thread get deleted?
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@uchenna-a
Hi,As it has been stated before on this topic, it's not necessary for us (Mods) to answer or comment on every single suggestion posted in here. But be rest assured that someone at Gamebasics is always up to date with every single suggestion posted in here and if further discussion is needed on a specific one, individual topics are created.
A big number of ideas posted on this topic were suggested and answered several times already, some are already on Gamebasics backlog to be implemented, others were rejected and others were already implemented.
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@King_Jamiu_10 Would be nice if we had some place where we could see which suggestions or updates are on the backlog, so we know what changes to expect
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My suggestion is to introduce two, brand new staff members: Psychologist and the Physio. They will do the same thing but with different attributes: Physio will regain the condition while Psychologist will regain the morale. I thought about two systems of usage for them:
1) Full team renewal using Boss Coins. For in example 10 BC you will have you teams condition fully renewed. I'd suggest for it to have limits like bootcamps, so people don't use it every 2 days or so;
2) Full player renewal using credits. You pick a player just like you do for a training but in this situation the player will have a special session with Physio or Psychologist.
Don't know if you find it useful, but i got my butt kicked out the tournament league because of low condition of my best players which resulted in their poor performance. That's why I come up with this idea, let me hear your thoughts about it -
@Ochowiak I don't like it. Part of being a good manager is managing your squad well, it will take away from the skill required if you can just pay your way out of problems like a cheque-book manager. Down-vote from me. But I guess GB may like it because it will bring in more revenue
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@Suvven yes that is what i posted earlier too, i dont want the game to be pay 2 win. It is already helping people that want to invest money into it with some of its features.
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@uchenna-a said in OSM Game Features : Chatroom - Suggestions:
I have 3 suggestions for new weekend events, I also told AlyssaGB these suggestions as well:
- Face value price event: All Players in the Transfer List (excluding players that were put on the Transfer list by managers in your league) and players from the Scout are on the transfer list at their face value. For example, an 87 overall Lautaro Martinez is on the transfer list at 15.2 million, his player value.
- Faster and extreme training progression weekend: The 4-hour training event and the extreme training progression are a combination and are on the same weekend. Since this is such a huge bonus, this promotion could only happen 4-6 times a year.
- Cheaper Scout event: Players from the Scout will cost 5 boss coins instead of 15 boss coins. (In the future, this cheaper scout event could also maybe be a combination with the faster scout event. Once again, this combination event could only happen 4-6 times a year because it would be such a huge bonus.)
Restating these weekend events from January 3rd because OSM lacks enough weekend events, it feels like the current ones (excluding transfer frenzy) happen too repetitively and too often.
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This only applies in big leagues like England, Italy, etc. My suggestion is to generate more leagues and make more big clubs (which are around Objective 4 and the best of Objective 7) available for 200 Boss Coins with 4 match days left for transfers like the situation before your last huge update. No one wants to rebuild Tottenham or Man United without 4 preseason days. I do have a feeling this is the major reason the number of active leagues have been on a slump. This is just for your reference but I hope I could rebuild teams like Man U, Spurs and West Ham without creating a new league with 4 preseason days. The small clubs doesn't matter in my suggestion as slots with 4 preseason days are always adequate. Thank you for your attention.
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Have they removed preseason for the big leagues?
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@coronawillkillus They haven't removed preseason but the new league allocation mechanism did cause a lot of problems to me as it fits you into any league available. I love 4 preseason days for a rebuild therefore I sent the game a suggestion just a few days ago about this.
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I've been thinking about this for I while so I have this idea: let's say in Italy, there is a league cup (same as all other leagues) so my idea is for to have countries with more than 1 division to have a cup with all of the teams in each of the divisions (like the FA cup), and it would be something like this:
1st round Italy: all of 4th division teams and 12 of 3rd division teams (for 32 teams)
Second round: first round winners and rest of 3rd division and 8 2nd division teams (32 teams)
3rd round: second round winners (16 teams)
4th round: third round winners and 8 2nd division teams (16 teams)
5th round: 4th round winners and 4 2nd division teams and all 20 Serie a teams (32 teams)
6th round: 5th round winners (16 teams
Quarterfinals: 6th round winners (8 teams)
Semifinals: quarterfinal winners (4 teams)
Final: Semifinal winners (2 teams) -
@Josemaldonado_1 said in OSM Game Features : Chatroom - Suggestions:
I've been thinking about this for I while so I have this idea: let's say in Italy, there is a league cup (same as all other leagues) so my idea is for to have countries with more than 1 division to have a cup with all of the teams in each of the divisions (like the FA cup), and it would be something like this:
1st round Italy: all of 4th division teams and 12 of 3rd division teams (for 32 teams)
Second round: first round winners and rest of 3rd division and 8 2nd division teams (32 teams)
3rd round: second round winners (16 teams)
4th round: third round winners and 8 2nd division teams (16 teams)
5th round: 4th round winners and 4 2nd division teams and all 20 Serie a teams (32 teams)
6th round: 5th round winners (16 teams
Quarterfinals: 6th round winners (8 teams)
Semifinals: quarterfinal winners (4 teams)
Final: Semifinal winners (2 teams)