Specific Player Positions - Discussion Topic
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Well it caught most of us by surprise for sure and I believe not only managers were not ready but also the game wasn’t.
The worst part for me is that I asked all the managers of my English league about the update ( we are all friends and share a messenger group to talk and manage the league ) 4 managers said that they had the update a while ago and they started the season with it and bought/ trained / played players according to that ! While the remaining 15 managers weren’t and our teams ( and results in the last 2 games ) are huge mess ( some have 3 LF and 0 RF - some have 4 RB and 0 LB ) which is absolutely injust to our efforts and hardworking in building our squad
- you gonna fix that with the most annoying “ promoting “ of all time which is “ quick transfer “ that is absurd and not fair at all ( your work on your team for a while and make it stronger and some lucky manager sells players with 150 mil in one day and pays 3 to 4 players rated 94 and 95 and became much mach stronger)
The way I see it , the game is not ready yet and to apply that huge update something need to be balanced cuze managers will face many many problems:
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first of all you won’t of course tell us about how much or how does the bonus work, we need to understand. Some leagues you can play with any squad and you will end up winner, but for competitive league it all up to that little differences of some home bonus , form , or even chemistry. So you cant just neglect a bonus like that and act like you didn’t see it.
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now you have to decide a formation or two and build your squad on that. There is no flexibility in managing anymore for example with 5 midfielders and 3 strikers in the past you could play any formation you want. You can play 433 , 442 , 4231 and 451 for example with the same set of players but now you gotta got 2 , cm 2 cdm , 1 cam , 1 rm and 1 lm and am not mentioning rotation and who many player you need to do that ( and that is just one line of the squad ) .
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there are many players that play in multiple positions whether in the same line or not but you now limited them to one main position
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some positions don’t have enough players to cover an active competitive league
The way I think it should be
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since most of LM / RM players you switched into wingers and LM/RM don’t have enough players ( mostly LWB/RWB playes of teams playing 3 cbs for example Saka and Hakimy ) Players on both wings be able to cover in LM/RM formations without being labeled out of positions or get less performance.
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or you should give the players 2 main position which they are eligible to have full bonus if played in them.
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if its hard to do that for different lines ( like kimmich being CDM / RB or Sessegnon being LW/LB ) then do it for players it in the same lines ( like Pulisic being a RF / LF or Gabriel Martinelli being both LF and ST )
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@mαhmouժ-muhαmmαժ
Hey mate, @SpecialOne has told that utility positions are not available currently. -
@specialone
When are utility positions coming? -
Hello, I usually use OSM in the Brave browser, but the update does not appear in that browser. I have to use Microsoft Edge or Chrome
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@domingosalexpt same. The update is on my phone but not on my mac...
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I am still struggling with my line-ups. When I have a DR with 85 skill and a DC with 80 skill. Would it then be better to pitch the DR as DC? I really have no clue if playing the DC in his correct position gives him 2%, 5%, 10% or even more bonus.
And 1 open question (asked by someone else here) for the developers: will the bonus only be given when all 11 players play in their specific player position or is this a bonus per player?
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@koningco
Bonus per player mate -
@koningco as no percentage was given nor was a minimum number given, we only have to assume that the bonus is per player. In fact, if you go into alignment and put the player in the correct position, he will have a "green mark"!
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The new position feature is great, but there's one problem. The problem is not only with me, but thousands! The problem is that finding a player of a specific position is not so easy on the transfer list. Another thing is, we can prefer the scout, but doesn't he ask for 15 boss coins, right isn't it? So I think you should make the scout use lesser boss coins like you say 2 or 3 and if you can make it 1! But please reduce the number of boss coins used by the scout
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@márcio-girilim-santos said in Specific Player Positions - Discussion Topic:
@koningco as no percentage was given nor was a minimum number given, we only have to assume that the bonus is per player. In fact, if you go into alignment and put the player in the correct position, he will have a "green mark"!
I'm not sure about that green markings and those are not visible for me right now. I have seen these markings before the Specific Player Positions were visible and they might have something to do with fitness %.
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With the new update, the positions were detailed, this seems to put us in a bit of a difficult situation.
positions should be a little flexible. For example oos player in forward, dos player should be able to play in defense -
@ahlaksız_adam
I have mentioned many times that utility positions are currently not available. -
@aweijie I don't understand. Probably it is problem a browser problem because i use OSM in Edge and Chrome and I have update. Brave i haven't update
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@ado-hackovic said in Specific Player Positions - Discussion Topic:
@specialone said in Specific Player Positions - Discussion Topic:
@majstor-matt said in Specific Player Positions - Discussion Topic:
- too many players are put in certain positions, while in real life they play couple positions
Yes, some players can play on several positions in real life. But most of them have one favourite specific position. The position in which the player features most, is used as their specific position in OSM.
Reminder: players still perform on their line. Specific position is just an additional bonus.Is it possible to make wingers play as side midfielders without being in the wrong position?
@Ado-Hackovic no you can't. It has been told that you the players will still perform worse on the other lines. You would rather play him a striker or a right winger.
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@vinayak-singh-mehra said in Specific Player Positions - Discussion Topic:
@ado-hackovic said in Specific Player Positions - Discussion Topic:
@specialone said in Specific Player Positions - Discussion Topic:
@majstor-matt said in Specific Player Positions - Discussion Topic:
- too many players are put in certain positions, while in real life they play couple positions
Yes, some players can play on several positions in real life. But most of them have one favourite specific position. The position in which the player features most, is used as their specific position in OSM.
Reminder: players still perform on their line. Specific position is just an additional bonus.Is it possible to make wingers play as side midfielders without being in the wrong position?
@Ado-Hackovic no you can't. It has been told that you the players will still perform worse on the other lines. You would rather play him a striker or a right winger.
You didn't understand my question
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So after few days of testing this, few remarks: I think it's a nice move for this game to become a bit more complex, and not just series of selling/buying players to push those values up. But definitely it will prove some aspects of this game to be hard, especially for new players.
*Transfer lists should change the way they work. There should be more flexibility in terms of what kind of players are offered there. Transfer inactivity of the league will often lock the transfer list being populated. I've noticed this since nobody is trading in one of my leagues, and for example, defenders on transfer list almost never change, unless I'm the one buying the top player and reselling him just to "unlock" the transfer list.
*Scout is BROKEN! I mean, the option for top player shouldn't be 85+. Most of us push through bigger leagues quite fast in terms of team building, and after 10 matchdays, we usually have 95+ team, and with the player positions being introduced, we have to use scouts more often ( not cool for free to play players, but ... ) , but scout comes empty handed offering players of low quality. Add 90+ option there too, if you're already kind of forcing us to use scout.
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As I sometimes play with an extremely bloated squad of 30 - 45 players (albeit value and quality lower than those managers playing with small squads) you would think that the new player positions et-up would greatly favour me. However, as many have already said before, this is just another example of GB
considering their financial advantages over the many millions of managers not in a position to buy a player from scout.
All managers should be advised of the implications of using 'out of position' players in their teams. A full accounting of the weighting used should be known to all managers - suggest a full table of the negative effects that all out of position players will have on a result against teams of higher or lower ranking and manager ranking be placed on the Forum. Even better you could send a mail shot to all players with a paper table they can use to set-up their teams.
My biggest gripe at the moment relates to the issuing of the daily medals following matches. In the last month my few match losses have cost me a deduction in my total medal count of around 1500 medals per match, yet having won up to 9-0 only generated 66 medals. I have finished 2 seasons and had 422,170 medals on 3rd February yet last night my total was 415,452 medals (gaining only 274 medals from 4/4 matches won yesterday. At this rate it will take another 25 days to get back to my earlier total, assuming I don't lose another match. As I usually play with relegation fodder (teams ranking 16 in leagues) I expect to lose many matches in earlier part of season when playing higher ranked teams (irrespective of the quality of the manager) or through timing (not in house to put in players that have been training prior to match) or being camped (with stupid percentage advantage given by spending Boss Coins) - and now lack of balanced squad through ill conceived positional set-up.
It is getting to the stage now that we need a Freebies/ small pocket league and a separate one for those that wish to buy their success. Currently we have a ridiculous situation where we have a list of 'Legends' where managers with the largest squad value are being hailed as heroes or legends, yet the only quality needed is being rich (or having a rich parent). GB to add a column to right hand side of the ranking of 'Legends' to indicate how much was spent to achieve such ranking - let us all see the extent of this nonsense. The title needs to be amended and only real legends of this game to be included such as historical top managers, those winning WC or crew battles etc.
The transfer list includes too many players that have to be bought at additional 5 Boss coins, usually strategically ranked/valued players (say €5-6m with next cheapest on transfer list being €16m), where many will not have any option other than to pay or go without and suffer a weakened team. -
@neil-warn what you said is really true. But remember, GB wants to earn money so they will obviously have strategies to earn money, unknowingly punishing those who do not use money to play the game.
In GB's eyes, I believe that they feel that those pay to win players are more well respected then those who consciously log in a few times every single day to check progress and place players into the lineup... -
@aweijie It's true, but the reality is that the non-paying managers find the difference with the paying managers too big. I have left this game before for this reason. And it's still too much pay-to-win.
Also the new player positions: some positions are rare on the transfer list, so the managers that buy players via the scout get a bigger advantage now. I hope GB changes the system, but (as usual) we have not received any reply on questions / suggestions except from SpecialOne on the implementation day.
I still have no clue if a 90 skill DC is better as a DR than a DR with 85 or equal to a DL with 89 skill.