OSM Game Features : Chatroom - Suggestions
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My suggestion is to block data analyst not because it is annoying but it will make the game more challenging
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Hello.
I first played this game about 7 years ago, and I remember me and my friends used to love it.
However, the illusion of the game being perfect dissapeared when we noticed the game was bassically "pay to win". It doest matter how good you are, if your rivals buy coins, its almost impossible to deal with, and makes the ability in the game useless.
I would love to start playing again, but first I wanted some other opinions about what Im exposing here.
I would appreciatte coments.
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The suggestion I'm about to make is not in favour of our managers but it may help to step up to reality. The fit status of players upgrades to 100 after they recover from injuries no matter how bad they are which may not be ideal. For each injury day, the fit status will be minus 5.
For instance, if a player has 2 days of injury time, his fit status will be 90 (-5 for every 2 days) after the recovery as it will be 70 for 6 days so we the managers can feel more about the injury damages.Thanks
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I don't know if it's only me having hard time to complete offers for boss coins or it's general issue. Completing offers for BC has been literally impossible for me. In my previous account I used to complete offers in the 'Fyber' and 'ironsource' sponsors so I could keep playing this game. Ironsource is gone and offers of 'Fyber' are literally impossible to be completed unless you take those with 'pay' option. Not everyone can afford paying for BC as 1000 BC have cost of 10$. Speaking for myself I would need at least 3000 BC or 30$ in a month to play in my competitions. With much respect but paying 30$ every month for a game like OSM for me is a lot...
I don't know what exactly the admins can do about this but I believe this is pushing many managers to quit.
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I was actually going to make a reply about this ... so I might as well answer to you.
I am currently in one league only, it started a week ago or so.
Some teams that are sub-top, already have 50 million player value average. A 120 score attacker and a 124 midfielder in their team as well.I get that the company wants to make money, butt are you not making enough already?
This game is no longer about skills, it is all about how much money you would want to invest in BC's, in order to train faster and even simply buy players with over 100+ scores, where you actually do not even have the money for.
Yes, I know, I can set up a league with all this crap turned off, but that is not the point.
I simply just randomly want to enter a league and stand a chance of actually performing decent, without having to lose against sh!tty managers that have too much money in their pockets.
This game should be fun, congrats. You succeeded in taking the fun totally out of it.This will be my last league ever. Can't be arsed any longer. Sad to see how people need to feed their huge ego's by winning a league, by spending 50 euro's to cheat. Because that is all it is, legal cheating ...
What a laugh this has become.
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The ability to see, in clan battle menus, each member's total point contribution to the battle they're participating in, would be an interesting addition. Hard to keep track of each member's battle performance when you got a large clan with more than two active battles. We have been considering excel files
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Hello there,
Osm is a great football manager game actually, but i found missing something basic, e.g
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Substitution set up
Osm use random substitution way and it is so ridiculous how we as manager have no authority to set. Rather than random, osm can give "if" feature for subs. E.g. if entering minutes 80, we sub in player A to replace player B, if we conceded 2 goal we sub in ... etc. It would be a better things -
Penalty shot out set up
It is another random thing that should be under manager arrangement, simply put feature to list kiçkers, done. -
Not many formation can be played
Since osm specify players, it hard to swap formation during league. E.g. to play 451 or 4231 we need LMF and RMF which is so hard to get on transfermarket, and we cant play another formation since LMF and RMF won't fit anywhere on other formation. Less flexible and no fun. -
Unfair Points calculation
When we lose we loss 750 pts, if we win we get only 200, and it doesnt count if we against training camp, it should be any rewards against camp, it took skills. -
Dead notification
I dunno if it only me, but i get less notification from osm nowdays especially for sold players.
Anyway guys, follow me on OSM King youtube channel, i develop new tactics regularly.
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@andangws said in OSM Game Features : Chatroom - Suggestions:
Unfair Points calculation
When we lose we loss 750 pts, if we win we get only 200, and it doesnt count if we against training camp, it should be any rewards against camp, it took skills.This is absolutely true! I played away against Benfica(objective 1), I'm managing Vizela(objective 14). He went on a training camp, I didn't. The match ended 1-1. I lost about a thousand points: draw against a less experienced manager.....
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Hey everyone! I'm new here and I want to share some important information about team overall (OVR) calculation in the game. Contrary to popular belief, the team OVR is not simply the average of all your players' ratings. It's actually calculated based on four categories: goalkeeper, defense, midfield, and attacking, with each accounting for 25% of the overall score.
This means that the goalkeeper alone contributes 25% to your team's overall rating. Knowing this, you might want to consider using formations like 4231 or 451, where the striker and the goalkeeper together make up 50% of your team's overall rating. However, these formations are better suited for playing against weaker teams. If you already have a strong team, they may not be the best choice.
These formations are more effective when playing with a lower-table team and you're looking to develop players for a 433b formation with wing play. It seems like everyone is opting for the 433b with wing play for some reason!
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@manuelvataman16 said in OSM Game Features : Chatroom - Suggestions:
Contrary to popular belief, the team OVR is not simply the average of all your players' ratings. It's actually calculated based on four categories: goalkeeper, defense, midfield, and attacking, with each accounting for 25% of the overall score.
Do you have proof that it's calculated like this?
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You have to go to "Groups" here in the forum and then go to "language-es"
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@Oro687 I don't know anything about that
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The current approach regarding the Red card situation in OSM necessitates reevaluation to enhance its realism. The existing framework presents an unrealistic outcome, as there is a 99% probability of losing the match following such an event. This reality is highly problematic and warrants attention. So if you get a red card, everything goes in the bin...
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The issue surrounding the red card is incredibly frustrating. When a player receives a red card, it significantly alters the dynamics of the game, often leading to a subpar performance from the entire team. My team (1B) faced off against an opponent (80K) and the match ended in a draw due to the impact of the red card. This outcome feels unrealistic.