OSM Game Features : Chatroom - Suggestions
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Hello there,
Osm is a great football manager game actually, but i found missing something basic, e.g
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Substitution set up
Osm use random substitution way and it is so ridiculous how we as manager have no authority to set. Rather than random, osm can give "if" feature for subs. E.g. if entering minutes 80, we sub in player A to replace player B, if we conceded 2 goal we sub in ... etc. It would be a better things -
Penalty shot out set up
It is another random thing that should be under manager arrangement, simply put feature to list kiçkers, done. -
Not many formation can be played
Since osm specify players, it hard to swap formation during league. E.g. to play 451 or 4231 we need LMF and RMF which is so hard to get on transfermarket, and we cant play another formation since LMF and RMF won't fit anywhere on other formation. Less flexible and no fun. -
Unfair Points calculation
When we lose we loss 750 pts, if we win we get only 200, and it doesnt count if we against training camp, it should be any rewards against camp, it took skills. -
Dead notification
I dunno if it only me, but i get less notification from osm nowdays especially for sold players.
Anyway guys, follow me on OSM King youtube channel, i develop new tactics regularly.
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@andangws said in OSM Game Features : Chatroom - Suggestions:
Unfair Points calculation
When we lose we loss 750 pts, if we win we get only 200, and it doesnt count if we against training camp, it should be any rewards against camp, it took skills.This is absolutely true! I played away against Benfica(objective 1), I'm managing Vizela(objective 14). He went on a training camp, I didn't. The match ended 1-1. I lost about a thousand points: draw against a less experienced manager.....
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Hey everyone! I'm new here and I want to share some important information about team overall (OVR) calculation in the game. Contrary to popular belief, the team OVR is not simply the average of all your players' ratings. It's actually calculated based on four categories: goalkeeper, defense, midfield, and attacking, with each accounting for 25% of the overall score.
This means that the goalkeeper alone contributes 25% to your team's overall rating. Knowing this, you might want to consider using formations like 4231 or 451, where the striker and the goalkeeper together make up 50% of your team's overall rating. However, these formations are better suited for playing against weaker teams. If you already have a strong team, they may not be the best choice.
These formations are more effective when playing with a lower-table team and you're looking to develop players for a 433b formation with wing play. It seems like everyone is opting for the 433b with wing play for some reason!
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@manuelvataman16 said in OSM Game Features : Chatroom - Suggestions:
Contrary to popular belief, the team OVR is not simply the average of all your players' ratings. It's actually calculated based on four categories: goalkeeper, defense, midfield, and attacking, with each accounting for 25% of the overall score.
Do you have proof that it's calculated like this?
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You have to go to "Groups" here in the forum and then go to "language-es"
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@Oro687 I don't know anything about that
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The current approach regarding the Red card situation in OSM necessitates reevaluation to enhance its realism. The existing framework presents an unrealistic outcome, as there is a 99% probability of losing the match following such an event. This reality is highly problematic and warrants attention. So if you get a red card, everything goes in the bin...
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The issue surrounding the red card is incredibly frustrating. When a player receives a red card, it significantly alters the dynamics of the game, often leading to a subpar performance from the entire team. My team (1B) faced off against an opponent (80K) and the match ended in a draw due to the impact of the red card. This outcome feels unrealistic.