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OSM Game Features : Chatroom - Suggestions

Scheduled Pinned Locked Moved OSM: The game
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  • A Offline
    A Offline
    acaciadelft_NL Dutch Users
    replied to manuelvataman16 on last edited by
    #1396

    @manuelvataman16 said in OSM Game Features : Chatroom - Suggestions:

    Contrary to popular belief, the team OVR is not simply the average of all your players' ratings. It's actually calculated based on four categories: goalkeeper, defense, midfield, and attacking, with each accounting for 25% of the overall score.

    Do you have proof that it's calculated like this?

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    0
  • O Offline
    O Offline
    Oro687
    wrote on last edited by
    #1397

    hola! alguien me indica como ingresar al foro de Osm en español?

    FeelStrikeXF 1 Reply Last reply
    0
  • FeelStrikeXF Offline
    FeelStrikeXF Offline
    FeelStrikeX Portuguese Users
    replied to Oro687 on last edited by
    #1398

    @Oro687

    You have to go to "Groups" here in the forum and then go to "language-es"

    c6683a97-ec4d-4ff9-8ed0-4614adffc050-image.png

    Event is when there is no event
    Mod.-Os Templários / Ex-Mod.-Champions OSM
    YouTube - www.youtube.com/@feelstrikex

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  • O Offline
    O Offline
    Oro687
    wrote on last edited by
    #1399

    hello! Could you tell me why I can't see advertisements in OSM, this way I can't add coins or train my players. I tried deleting temporary files from my browser, but nothing happens. Thank you.

    FeelStrikeXF 1 Reply Last reply
    0
  • FeelStrikeXF Offline
    FeelStrikeXF Offline
    FeelStrikeX Portuguese Users
    replied to Oro687 on last edited by
    #1400

    @Oro687 I don't know anything about that

    Event is when there is no event
    Mod.-Os Templários / Ex-Mod.-Champions OSM
    YouTube - www.youtube.com/@feelstrikex

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  • LirindL Offline
    LirindL Offline
    Lirind
    wrote on last edited by Lirind
    #1401

    The current approach regarding the Red card situation in OSM necessitates reevaluation to enhance its realism. The existing framework presents an unrealistic outcome, as there is a 99% probability of losing the match following such an event. This reality is highly problematic and warrants attention. So if you get a red card, everything goes in the bin...

    Screenshot_20241109_230628_Samsung Internet.jpg

    "Peace cannot be kept by force; it can only be achieved by understanding" - Albert Einstein | "There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle” - Albert Einstein | "Learning by making mistakes and not duplicating them is what life is about." - Lindsay Fox | "Everyone makes mistakes in life, but that doesn’t mean they have to pay for them for the rest of their life."

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    1
  • LirindL Offline
    LirindL Offline
    Lirind
    wrote on last edited by
    #1402

    The issue surrounding the red card is incredibly frustrating. When a player receives a red card, it significantly alters the dynamics of the game, often leading to a subpar performance from the entire team. My team (1B) faced off against an opponent (80K) and the match ended in a draw due to the impact of the red card. This outcome feels unrealistic.

    "Peace cannot be kept by force; it can only be achieved by understanding" - Albert Einstein | "There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle” - Albert Einstein | "Learning by making mistakes and not duplicating them is what life is about." - Lindsay Fox | "Everyone makes mistakes in life, but that doesn’t mean they have to pay for them for the rest of their life."

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  • Ruben Amorim FCR Offline
    Ruben Amorim FCR Offline
    Ruben Amorim FC Portuguese Users
    wrote on last edited by Ruben Amorim FC
    #1403

    Hello everyone,

    I am here with 2 little suggestions, the tactics in this game is good but I wanted to give a little suggestion maybe to help improve it,

    1. My suggestion is why not do a function where we can give instructions to specific players, for example, stay back while attacking or something like that, a bit like in fifa or FC, i don't know if that works in a simulation game like OSM

    2. my second suggestion is, why not put an option to change our style of play or formation if we are losing for example the manager chooses if he/she is losing, the team switches to more attacking style of play, or if he/she is winning, the team defend more, then the manager have more control on how his team should play during the match

    Thanks for reading my suggestion, I hope it is a good one, cheers

    Patience is key, step by step we will achieve success

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    0
  • LirindL Offline
    LirindL Offline
    Lirind
    wrote on last edited by
    #1404

    The situation regarding the Red card on OSM is quite intriguing...

    Screenshot_20250108_113720_Samsung Internet.jpg

    "Peace cannot be kept by force; it can only be achieved by understanding" - Albert Einstein | "There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle” - Albert Einstein | "Learning by making mistakes and not duplicating them is what life is about." - Lindsay Fox | "Everyone makes mistakes in life, but that doesn’t mean they have to pay for them for the rest of their life."

    1 Reply Last reply
    1
  • SpecialOneS Offline
    SpecialOneS Offline
    SpecialOne
    wrote on last edited by
    #1405

    I've experienced this myself, but there're still matches where I can win after get a red card, so this doesn't seem to be a bug, but more of a 'random' situation

    I've forwarded it for devvers to take a look and see if this can be tuned up a bit to 'balance' it

    "Success is not final, failure is not fatal: it is the courage to continue that counts." --Winston Churchill

    LirindL 1 Reply Last reply
    1
  • LirindL Offline
    LirindL Offline
    Lirind
    replied to SpecialOne on last edited by Lirind
    #1406

    @SpecialOne I have won, too, even with red cards, though this happens roughly. I’m advocating for a more balanced approach; losing a match by more than five goals just because of a red card is completely unrealistic. Receiving a red card almost guarantees a 99% probability of losing the match.

    1736332955342-screenshot_20250108_113720_samsung-internet.jpg 1731190870351-screenshot_20241109_230628_samsung-internet.jpg

    "Peace cannot be kept by force; it can only be achieved by understanding" - Albert Einstein | "There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle” - Albert Einstein | "Learning by making mistakes and not duplicating them is what life is about." - Lindsay Fox | "Everyone makes mistakes in life, but that doesn’t mean they have to pay for them for the rest of their life."

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  • SpecialOneS Offline
    SpecialOneS Offline
    SpecialOne
    wrote on last edited by
    #1407

    Impact of red cards it's not much different of the real world... you can take a look at this https://www.innerdrive.co.uk/blog/red-cards-footballers/ (there're quite some studies on internet about it)

    The numbers (losing by more than 5) are a bit extreme, but it's not that frequent... nevertheless this is being discussed internally!

    "Success is not final, failure is not fatal: it is the courage to continue that counts." --Winston Churchill

    Ruben Amorim FCR LirindL 1Tommy11 3 Replies Last reply
    1
  • Ruben Amorim FCR Offline
    Ruben Amorim FCR Offline
    Ruben Amorim FC Portuguese Users
    replied to SpecialOne on last edited by Ruben Amorim FC
    #1408

    @SpecialOne

    Hey there, I get your point that most team loses when they get a red card but many of them are able to get a draw or even a win, we can rarely see a team winning 1-0 and then get a red card and lose 7, 6 or 5-1, it's quite exaggerated in OSM, I always play on careful now cuz if I play aggressive in most of the match as I used to or reckless with the green referee I may get a red card and once you get a red card, your match is ruined, OSM may try to improve to be a bit more realistic for example if a team is winning and got a red card they will tend to defend their lead for example Arsenal VS Man City this season where Arsenal was winning 2-1 and got a red card just before half time, they defended the game well in the second half and only conceeded 1 goal in 98th minute of the game and drew the game,

    tho I would like to add that sometimes in OSM we don't lose by a big margin if we get a red card but we still lose, in OSM, if you get a red card early, there is 99% chance of losing the match even if you are better than your opponent in ratings, Well that's my point of view, each person may have different opinion sooo that was mine, maybe OSM could be made bester not better (cuz they are the best)😉😁 as OSM is one of the best football games if not the best

    Patience is key, step by step we will achieve success

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  • LirindL Offline
    LirindL Offline
    Lirind
    replied to SpecialOne on last edited by
    #1409

    @SpecialOne

    Impact of red cards it's not much different of the real world... you can take a look at this https://www.innerdrive.co.uk/blog/red-cards-footballers/ (there're quite some studies on internet about it)

    I agree with the above, but on OSM (99% - in the real world not), when a player receives a red card, it significantly alters the dynamics of the game, often leading to a subpar performance from the entire team.

    The numbers (losing by more than 5) are a bit extreme, but it's not that frequent...

    Indeed, I agree, but it almost guarantees a 99% (it's too much) probability of losing the match!

    nevertheless this is being discussed internally!

    Thanks...

    "Peace cannot be kept by force; it can only be achieved by understanding" - Albert Einstein | "There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle” - Albert Einstein | "Learning by making mistakes and not duplicating them is what life is about." - Lindsay Fox | "Everyone makes mistakes in life, but that doesn’t mean they have to pay for them for the rest of their life."

    1 Reply Last reply
    1
  • 1Tommy11 Offline
    1Tommy11 Offline
    1Tommy1 English Users
    replied to SpecialOne on last edited by
    #1410

    @SpecialOne the percentage of receiving red cards at the beginning of the match should not be the same as that at the end, in addition, direct red cards should also be less frequent

    1 Reply Last reply
    3
  • Ali el padjoA Offline
    Ali el padjoA Offline
    Ali el padjo English Users
    wrote on last edited by
    #1411

    Dear [Game Developers / Community Team],

    I am Coach Ali El Padjo from the Royal Vikings clan, and I’d like to request the return of the ability for clans to upload custom photos or logos to represent their identity in-game.

    For us, as well as many other clans, having a custom logo is an important part of our identity and brand. It helps us stand out and fosters a stronger sense of community and pride within our team. In previous years, the game allowed clans to use their own photos, and we feel that this feature significantly enhanced the experience of representing our clans.

    While avatars are a fun option, they simply don’t offer the same level of personalization and uniqueness that custom logos do. We believe that reintroducing this option will allow clans to feel more connected and invested in the game.

    We would really appreciate if the developers could consider bringing back this feature, as it not only adds value to the clans but also to the overall player experience.

    Thank you for your time and consideration!

    Best regards,
    Coach Ali El Padjo
    Royal Vikings

    1 Reply Last reply
    0
  • JAY ZOJ Offline
    JAY ZOJ Offline
    JAY ZO English Users
    wrote on last edited by
    #1412

    Hi, i have 2 suggestions.
    1: it is nice if these things can be added in a feature update:
    You can kick a manager out from a league, whether they are active or not.
    Also, the fact that training and transfers could be disabled for your private league. And also, the ability to choose the sim time of the game (according to your time zone).
    2. A league, in which you could choose everything. It would be a private league, then you can choose the format. (World cup style, league style etc). Then you could choose the teams which you would like to have in the league/tournaments. You could edit those teams which weren’t international (add and remove players). You could invite managers, and kick managers out whenever you wanted. You could choose the sim time of the league. You could also disable most features ( like transfer list, training, secret training etc). It would cost boss coins of course, around 400 for one league🤔? You could get a discount package, in which you would only have to pay 3500 or 4000 boss coins, and then you could create this league once every month for 12 months.
    Hopefully, this gets taken into account. Thanks in advance!

    By day: professional osm player (member of gns crew), and professional 3rd half player
    By night: worker in the osm xi research department of the soccer/football research department of the sports research department of the supa top secret un detectable un destroyable research centre.

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    0
  • roni medaR Offline
    roni medaR Offline
    roni meda
    wrote on last edited by
    #1413

    I would propose to be able to see the number of titles won in each country, and also with the total of titles won on the continent ... like this
    propose.png

    alt text

    1 Reply Last reply
    3
  • JAY ZOJ Offline
    JAY ZOJ Offline
    JAY ZO English Users
    wrote on last edited by JAY ZO
    #1414

    Hi, i’ve just lost on penalties.
    It sad, because we scored a lot, but the annoying thing is:
    We lost because (only) one guy took three penalties (he took the first one too). He missed 2, and scored the middle one😡🤣
    IMG_9956.jpeg

    By day: professional osm player (member of gns crew), and professional 3rd half player
    By night: worker in the osm xi research department of the soccer/football research department of the sports research department of the supa top secret un detectable un destroyable research centre.

    1 Reply Last reply
    1
  • A Offline
    A Offline
    aaabenezer1
    wrote on last edited by
    #1415

    Thats so annoying fr

    1 Reply Last reply
    1

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