OSM Game Features : Chatroom - Suggestions
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I fail to imagine the reason why OSM does not let high amount players to be sold in the transfer list. What is the reason behind that? What do you guys consider a disadvantage for this one?
I think that regardless of the price a specific player has, he has to be able to be sold despite his enormous ratings e.g. if he has 120 attack. Why can't he be bought by the AI/PC in the transfers list?
If you think that it's unfair, then atleast allow this feature in the Winners Cup, I see no reason for it to be stopped there, because practically every single team has a squad value of a minimum 500 to 1 billion.
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@supernova-8 whe do not need to talk about all of that stuff pls i need my players to be calm for the next match
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@sarmardu951 said in OSM Game Features : Chatroom - Suggestions:
@supernova-8 whe do not need to talk about all of that stuff pls i need my players to be calm for the next match
Haha I agree. The strenght is to be found in serenity.
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Hello together,
is there any chance to fill the stamina- and fitnessbar with the percentage value of the respective bar?
It would be helpful. I speak now about the mobile app fΓΌr android.
Especially when the phone reduces the brightness of the screen at night it is difficult to identify the correct fitness oder stamina.also it would be nice, when ther market value would be in the squad menu to the right of the player. i know that the players are sorted by the value but after one big update in the past, the value and goals/assists had been removed...
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It would be fair on your part to disable at least the training camp in the royal tournament. Still, the organizational fee is 360 boss coins. That is one of the reasons to shut down the training camp. I think these 360 ββcoins are quite enough for one tournamet
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@ado-hackovic said in OSM Game Features : Chatroom - Suggestions:
It would be fair on your part to disable at least the training camp in the royal tournament. Still, the organizational fee is 360 boss coins. That is one of the reasons to shut down the training camp. I think these 360 ββcoins are quite enough for one tournamet
I got to the last 16 in oneβ¦. I faced 5 TCs in this. No point in playing. I used 0. Another pay to win option, Iβm just not playing pay to win stuff anymore. Pointless writing on the forums mate, nothing will be done
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Suggestion:
If a weekend event can have a notification on "to do" list in android app on the same way people could have notification there for unread messages. Plenty of people who play only on app dont check their messages regurarly because If they dont have enabled notifications from the app they mis it.
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@jeffro-davies said in OSM Game Features : Chatroom - Suggestions:
I got to the last 16 in oneβ¦. I faced 5 TCs in this. No point in playing. I used 0. Another pay to win option, Iβm just not playing pay to win stuff anymore. Pointless writing on the forums mate, nothing will be done
I'm in the semifinals. I spent 180 bc taking back camps + 12 bc for secret training. I need to spend 880 bc just by taking back training camps + secret trainigs
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@ado-hackovic theyβre good, I like the layout. I just donβt like the moderator tools. Iβm not short of boss coins either, itβs principle. When someone can spend as much as they like when they like, Iβm out. It not fair and competitive this way.
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what about adding manager of the week in the game and it will be after matches in press room next the team of the week it will be good courge
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I would propose new improvements:
1. Remove '' team of the weak ''.
2. Ability to report cheaters even in leagues that we are not part of.
3. In the Winners Cup, the winner of the Championship will play automatically, even if they don't want (so cheaters also play challenging games ).
4. In knockout tournaments, disable TCs.
**5.**New field design
6 .. 1 hour before the simulation of the match, block the possibility of changing the starting formation "but not the tactics" (so we have time to think about how to prepare the match against the opponent).
7. Battle, no chance to leave the battle even if the boss wants to remove you from the crew while the battle is in progress.
8.training players lower the time from 8 hours to 6 hours .
9. to the manager who is not active after 3 days, the tactics change automatically from the system like a PC.
10. the possibility to search the scout also for players +100 valued -
@roni-meda said in OSM Game Features : Chatroom - Suggestions:
I would propose new improvements:
1. Remove '' team of the weak ''.Why ? Team of the weak is good thing
2. Ability to report cheaters even in leagues that we are not part of.
3. In the Winners Cup, the winner of the Championship will play automatically, even if they don't want (so cheaters also play challenging games ).
4. In knockout tournaments, disable TCs.
**5.**New field design
6 .. 1 hour before the simulation of the match, block the possibility of changing the starting formation "but not the tactics" (so we have time to think about how to prepare the match against the opponent).
definitely the best suggestion ever
7. Battle, no chance to leave the battle even if the boss wants to remove you from the crew while the battle is in progress.
8.training players lower the time from 8 hours to 6 hours .
9. to the manager who is not active after 3 days, the tactics change automatically from the system like a PC.
Why ?
10. the possibility to search the scout also for players +100 valued
OSM doesnt have a +100 valued players
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I have an idea about Royal Rumble
Disable TC, boss compensation, timers and maybe Secret camps.
Make more 'entry fee' options like 100 boss coins and in this way the prizre pool would be much higher and in this case if GB wants to win more money (their first priority) they can 'tax' as organiser maybe around 1000 coins in total. -
Now there are no rewards for battle victories except battle points, at the same time we lose a huge medal if we lose a single battle. So, there should be some rewards like BOSS COINS if we win CREW battles. It will attract more people to crew battles too.
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OSM is one of the best simple management game I have played with my friends. The problems that I have is that
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Computer also should train their players to increase team overall.
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Buying and then selling the same player in transfer market, and after that buying the same player after increased overall should be like can't be stopped or some morale should be reduced of the player or overall team.
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The press room should be more engaging.
I think the concerns that I have given above will increase the game experience for all managers out there. Thank you
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@scandura23 ok
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Hello can someone please Explain the statistics % of after game play? Example: 30% 50% 20%??
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Can u make an update where u can see an animation when someone scores
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just for show want to suggest own goal feature
this has already been written about on the forums, but, as everyone understands, now it is especially of current interest
i guess the game will become even more fun along with strange reasons for some cards (insulting the wife of the opposing team manager and so on)